Katie Azbill
Art Director
PROFESSIONAL SUMMARY
Art Manager with 17 years’ experience with a portfolio of numerous successful shipped projects across AAA games, mobile games, and casino gaming. Proven track record in leading creative teams by fostering a supportive work culture through strong communication, honesty and transparency.
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SKILLS
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Photoshop / Illustrator
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Blender
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Esoteric Spine
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Unity
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JIRA / ClickUp / Smartsheet
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Excel / Google Sheets
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Trello / Miro
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Perforce / SourceTree
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OneDrive / Dropbox / Google Drive
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Slack / Discord / Skype
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Soft Skills: Project Tracking, Process, Organization, Coordination, Diplomacy, Leading with Empathy
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ART DIRECTOR January 2024 - Present
SPINPLAY GAMES
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Oversee art production for 3 - 5 projects simultaneously
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Management of this amount of projects involves around 8 direct reports of Artists and Animators
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Coordination between disciplines involves 3 Key Stakeholders, 3 Engineers, 3 TA's, 3 Designers and QA
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Evaluate artist workloads and prioritize tasks to align with project timelines
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Collaborate with artists to ensure artwork meets the quality standards and vision set by the directors
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Conduct monthly one-on-one meetings with artists to evaluate progress, address challenges, and identify opportunities
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Provide training on best practices, and introduce efficient techniques and resources to enhance productivity
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Create Animatics to establish the vision for complex features in the project
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ART OUTSOURCE MANAGER March 2017 - January 2024
PIXEL UNITED / ARISTOCRAT
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Delivered 30+ casino Slots art packages for Big Fish Casino, Cashman, Lightning Link and Heart of Vegas over 6 years
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Art Director for Ra's Awakening proven so monetarily successful as a mobile game that it has been ported to land machines now playable in Las Vegas casino floors
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Training and mentorship of internal and external art teams each group consisting of 4-6 people
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Engaged and established art outsource process by providing feedback, processes, project tracking and art direction including 'Art of Slots' style guide for various global vendors
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Innovative thinker and creator of rapid animated visual prototypes utilizing Blender and/or Photoshop to validate new or unique game concepts which has led to 2 successful patents
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SENIOR ARTIST January 2013 - March 2017
TANGO
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Developed art pipelines for successfully launched mobile games: Road Riot and Tower Conquest
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2D art creation of Environments, Characters, UI, VFX and Animations
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Documented all art processes to set new hires up for successful onboarding
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PRODUCER November 2013 - March 2014
DISNEY INTERACTIVE STUDIOS
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Successfully launched mobile project Star Wars: Assault Team
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Localization management
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Proactive facilitation of feedback from Lucasfilm to creative development team to uphold Star Wars brand
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PROJECT MANAGER August 2012 - November 2013
WHITE LION
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Management of website development for local and global clients
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Progress tracking on projects and regular communication of statues updates to clients and the team
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Managing client expectations
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Developer and Administrator of the JIRA pipeline
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ASSOCIATE PRODUCER February 2011 - July 2012
VIGIL GAMES
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Producer for VFX, SFX and UI teams on Darksiders II
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Point of contact for various outsource contractors
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Coordination of various department leads for reviews on latest assets drops from outsource vendors
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QA TEAM LEAD March 2010 - March 2011
TRION WORLDS
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Coordination of gameplay and hardware compatibility for successful MMORPG “Rift”
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Ran daily smoke tests and improved smoke tests as needed
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Ad-hoc and systems testing