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PROFESSIONAL SUMMARY

Art Manager with 17 years’ experience with a portfolio of numerous successful shipped projects across AAA games, mobile games, and casino gaming. Proven track record in leading creative teams by fostering a supportive work culture through strong communication, honesty and transparency.

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SKILLS

  • Photoshop / Illustrator 

  • Blender 

  • Esoteric Spine 

  • Unity

  • JIRA / ClickUp / Smartsheet

  • Excel / Google Sheets

  • Trello / Miro

  • Perforce / SourceTree  

  • OneDrive / Dropbox / Google Drive

  • Slack / Discord / Skype

  • Soft Skills: Project Tracking, Process, Organization, Coordination, Diplomacy, Leading with Empathy

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ART DIRECTOR    January 2024 - Present

SPINPLAY GAMES 

  • Oversee art production for 3 - 5 projects simultaneously

    • Management of this amount of projects involves around 8 direct reports of Artists and Animators

    • Coordination between disciplines involves 3 Key Stakeholders, 3 Engineers, 3 TA's, 3 Designers and QA

  • Evaluate artist workloads and prioritize tasks to align with project timelines

  • Collaborate with artists to ensure artwork meets the quality standards and vision set by the directors

  • Conduct monthly one-on-one meetings with artists to evaluate progress, address challenges, and identify opportunities

  • Provide training on best practices, and introduce efficient techniques and resources to enhance productivity

  • Create Animatics to establish the vision for complex features in the project

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ART OUTSOURCE MANAGER    March 2017 - January 2024

PIXEL UNITED / ARISTOCRAT

  • Delivered 30+ casino Slots art packages for Big Fish Casino, Cashman, Lightning Link and Heart of Vegas over 6 years

  • Art Director for Ra's Awakening proven so monetarily successful as a mobile game that it has been ported to land machines now playable in Las Vegas casino floors

  • Training and mentorship of internal and external art teams each group consisting of 4-6 people

  • Engaged and established art outsource process by providing feedback, processes, project tracking and art direction including 'Art of Slots' style guide for various global vendors  

  • Innovative thinker and creator of rapid animated visual prototypes utilizing Blender and/or Photoshop to validate new or unique game concepts which has led to 2 successful patents

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SENIOR ARTIST    January 2013 - March 2017

TANGO 

  • Developed art pipelines for successfully launched mobile games: Road Riot and Tower Conquest

  • 2D art creation of Environments, Characters, UI, VFX and Animations

  • Documented all art processes to set new hires up for successful onboarding

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PRODUCER    November 2013 - March 2014

DISNEY INTERACTIVE STUDIOS 

  • Successfully launched mobile project Star Wars: Assault Team

  • Localization management

  • Proactive facilitation of feedback from Lucasfilm to creative development team to uphold Star Wars brand

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PROJECT MANAGER    August 2012 - November 2013

WHITE LION 

  • Management of website development for local and global clients

  • Progress tracking on projects and regular communication of statues updates to clients and the team

  • Managing client expectations

  • Developer and Administrator of the JIRA pipeline 

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ASSOCIATE PRODUCER    February 2011 - July 2012

VIGIL GAMES 

  • Producer for VFX, SFX and UI teams on Darksiders II

  • Point of contact for various outsource contractors ­­

  • Coordination of various department leads for reviews on latest assets drops from outsource vendors

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QA TEAM LEAD    March 2010 - March 2011

TRION WORLDS 

  • Coordination of gameplay and hardware compatibility for successful MMORPG “Rift”

  • Ran daily smoke tests and improved smoke tests as needed

  • Ad-hoc and systems testing

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